Cool game! I played it twice. Failed the first time and then won (as in collected 2k+) by day two already on my second run. I liked all the different recipes you can cook and the upgrades I can buy like juicer and the radio.
There was too much empty space to run around in my opinion.
Pony-customers sometimes will bug and order twice or not order at all (even though the price is ok).
Berries seem like not a good choice and appear to be more of a filler thing rather than a viable ingredient.
At the end of my second playthrough I caught a weird bug where I wasn't able to take any more glasses, while everything else was pickable. So I was unable to make any more drinks for customers and just slept trough two days to win the game. I like the ability to drink what I make, but I ended up drinking too much while trying to serve customers somehow.
I really like the quality of life details like the "deliver" option when shopping. I'd like there to be an automatic wake up if you're sleeping while bar is open and a customer arrives, like a ringing bell or something.
The ability to take money from the bank made the game quite easy as you can just buy stuff with around 500 bits and earn triple during the same day, selling mostly cocktails.
I liked no hand-holding when setting a price. On my first playthrough I clearly was too shy and was setting prices too low, but then I got a hang of it on my second. Wish game would remember the price when removing a thing from the menu.
Little dialogues with ponies are cool, makes me think this could potentially one day evolve into a bigger game with some kind of story and more dialogues.
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did you get permission to use modified pony town sprites for this?
1 - The game is fan made and free.
2 - Me and McFord draw these sprites on our own, it just drawn in the same style. I don't think this style is patended.
3 - Do you even know who to ask for this permission, if it was needed?
Oh, this pony can really get rich selling tap water while sleeping on couch! Amazing game, 10/10!
Cool game! I played it twice.
Failed the first time and then won (as in collected 2k+) by day two already on my second run. I liked all the different recipes you can cook and the upgrades I can buy like juicer and the radio.
There was too much empty space to run around in my opinion. Pony-customers sometimes will bug and order twice or not order at all (even though the price is ok). Berries seem like not a good choice and appear to be more of a filler thing rather than a viable ingredient.
At the end of my second playthrough I caught a weird bug where I wasn't able to take any more glasses, while everything else was pickable. So I was unable to make any more drinks for customers and just slept trough two days to win the game. I like the ability to drink what I make, but I ended up drinking too much while trying to serve customers somehow.
I really like the quality of life details like the "deliver" option when shopping. I'd like there to be an automatic wake up if you're sleeping while bar is open and a customer arrives, like a ringing bell or something. The ability to take money from the bank made the game quite easy as you can just buy stuff with around 500 bits and earn triple during the same day, selling mostly cocktails. I liked no hand-holding when setting a price. On my first playthrough I clearly was too shy and was setting prices too low, but then I got a hang of it on my second. Wish game would remember the price when removing a thing from the menu.
Little dialogues with ponies are cool, makes me think this could potentially one day evolve into a bigger game with some kind of story and more dialogues.
+rep very snowpity