I thought this game didn't need a saving system, because it's too short for this. And I'm not sure if it'll work in web, because it needs to create save files to work. Browser local storage is too short for this :/
(if you have an experience of making a saving system in web games and it actually works, pls let me know, I'll try too)
I wasn't done with the game, and hadn't beaten it yet when I posted that, I thought after I earned enough money and got 2000 bits after the seven days I could play more... is that weird to wanna have like a no goal game mode thing where I just make drinks forever?
Maybe events if you are afraid of it getting boring, I mean like seasons, you may think thats boring but certain fruits and such are in season during colder months like lemons, oranges, grapefruits, etc, or events of the show, I noticed Twilight is a unicorn here, imagine how packed the bar would be upon her coronation, I could imagine tourists passing by and ordering drinks on mass to celebrate the new princess! Or maybe Pinkie is throwing a party near the beach, Rainbow upon becoming a wonderbolt could have wonderbolt performances around ponyville which could attract customers, also wacky events such as Discord perhaps coming by and for fun, randomizing the ingredients you have with something completely different, idk thats just some ideas I have, sorry if it doesn't fit, also maybe more upgrades to the bar, gifting drinks to ponies for free to get closer to them for various benefits, etc. Idk its just some fun ideas
Cool game! I played it twice. Failed the first time and then won (as in collected 2k+) by day two already on my second run. I liked all the different recipes you can cook and the upgrades I can buy like juicer and the radio.
There was too much empty space to run around in my opinion.
Pony-customers sometimes will bug and order twice or not order at all (even though the price is ok).
Berries seem like not a good choice and appear to be more of a filler thing rather than a viable ingredient.
At the end of my second playthrough I caught a weird bug where I wasn't able to take any more glasses, while everything else was pickable. So I was unable to make any more drinks for customers and just slept trough two days to win the game. I like the ability to drink what I make, but I ended up drinking too much while trying to serve customers somehow.
I really like the quality of life details like the "deliver" option when shopping. I'd like there to be an automatic wake up if you're sleeping while bar is open and a customer arrives, like a ringing bell or something.
The ability to take money from the bank made the game quite easy as you can just buy stuff with around 500 bits and earn triple during the same day, selling mostly cocktails.
I liked no hand-holding when setting a price. On my first playthrough I clearly was too shy and was setting prices too low, but then I got a hang of it on my second. Wish game would remember the price when removing a thing from the menu.
Little dialogues with ponies are cool, makes me think this could potentially one day evolve into a bigger game with some kind of story and more dialogues.
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Can we save our games pls?
I thought this game didn't need a saving system, because it's too short for this. And I'm not sure if it'll work in web, because it needs to create save files to work. Browser local storage is too short for this :/
(if you have an experience of making a saving system in web games and it actually works, pls let me know, I'll try too)
I wasn't done with the game, and hadn't beaten it yet when I posted that, I thought after I earned enough money and got 2000 bits after the seven days I could play more... is that weird to wanna have like a no goal game mode thing where I just make drinks forever?
Maybe events if you are afraid of it getting boring, I mean like seasons, you may think thats boring but certain fruits and such are in season during colder months like lemons, oranges, grapefruits, etc, or events of the show, I noticed Twilight is a unicorn here, imagine how packed the bar would be upon her coronation, I could imagine tourists passing by and ordering drinks on mass to celebrate the new princess! Or maybe Pinkie is throwing a party near the beach, Rainbow upon becoming a wonderbolt could have wonderbolt performances around ponyville which could attract customers, also wacky events such as Discord perhaps coming by and for fun, randomizing the ingredients you have with something completely different, idk thats just some ideas I have, sorry if it doesn't fit, also maybe more upgrades to the bar, gifting drinks to ponies for free to get closer to them for various benefits, etc. Idk its just some fun ideas
did you get permission to use modified pony town sprites for this?
1 - The game is fan made and free.
2 - Me and McFord draw these sprites on our own, it just drawn in the same style. I don't think this style is patended.
3 - Do you even know who to ask for this permission, if it was needed?
Oh, this pony can really get rich selling tap water while sleeping on couch! Amazing game, 10/10!
Cool game! I played it twice.
Failed the first time and then won (as in collected 2k+) by day two already on my second run. I liked all the different recipes you can cook and the upgrades I can buy like juicer and the radio.
There was too much empty space to run around in my opinion. Pony-customers sometimes will bug and order twice or not order at all (even though the price is ok). Berries seem like not a good choice and appear to be more of a filler thing rather than a viable ingredient.
At the end of my second playthrough I caught a weird bug where I wasn't able to take any more glasses, while everything else was pickable. So I was unable to make any more drinks for customers and just slept trough two days to win the game. I like the ability to drink what I make, but I ended up drinking too much while trying to serve customers somehow.
I really like the quality of life details like the "deliver" option when shopping. I'd like there to be an automatic wake up if you're sleeping while bar is open and a customer arrives, like a ringing bell or something. The ability to take money from the bank made the game quite easy as you can just buy stuff with around 500 bits and earn triple during the same day, selling mostly cocktails. I liked no hand-holding when setting a price. On my first playthrough I clearly was too shy and was setting prices too low, but then I got a hang of it on my second. Wish game would remember the price when removing a thing from the menu.
Little dialogues with ponies are cool, makes me think this could potentially one day evolve into a bigger game with some kind of story and more dialogues.
+rep very snowpity